v12


> 7 new cards (full ver.):
    - Strawberry: heals by 1 (free ver.)
    - Root: deals 1 dmg, may return to your hand
    - Flashlight: +2 to enemy's attack timer
    - Lighter: deals 1 dmg, applies BURNING
    - Chili pepper: heals by 4, gives BURNING
    - Dragon fruit: heals by 2, gives HEARTBURN
    - Torch: deals 1 dmg to ALL enemies, applies BURNING
‎
> 10 new enemies with new abilities (full ver.):
    - Common: Squirrel, Ant, Badger, Dragon Fly, Ladybug, Caterpillar
    - Rare: Masked Dweller (free ver.), Duck
    - Boss: Ant Queen, Flamingo
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> 5 new abilities/curses (full ver.):
    - c Fatigue (player): you can't use cards that cost 2 or less 
    - c Burning (both): -1 hp at the end of turn, stays
    - c Heartburn (player): applies burning on attack
    - a ENDURANCE (enemy): any dmg it gets is reduced to 2 
    - a EXHAUSTION (enemy): applies FATIGUE on attack
> Fixed bugs:
    -Enemies that had GIVE ability broke the deck
    -Upgraded carrot did not heal
    -Quality for upgraded whip was higher than intended
    -Null enemy spawning after visiting a mystery glade
    -Enemies' stats in Collection screen were not correct
    -Sword card behaving incorrectly, ignoring enemies' abilities
    -Minor visual bugs
    -Multiple curses not working on the same target
‎
> Other changes:
    Misc:
    - Errors caused by XLUA will now display as a message box so they are easier to troubleshoot
‎
    Visual:
    - VHS noise is no more blue
    - Pause button will now hide when the card description is over it
‎
    Gameplay:
    - Healing will now work at the start of turn
    - WEAKNESS on enemies now halfs dmg instead of subtracting 1
    - STRENGTH and WEAKNESS now replace each other
    - VULNERABILITY curse got renamed to WOUND  
    - Minor card and enemy pools changes 
    - Wolf's attack timer increased from 3 to 4
> HOTFIX 12-1:
    - Visually, "keyboard hints" setting was not saving it's state
    - Keyboard hints sometimes staying on screen if pressing buttons too fast
    - "Continue" option appearing when playing on keyboard even if this is the end of the game
    - Map paths' animations being played when they shouldn't have been
    - Drawing new cards and using cards like Hammer or any card that CRITS would affect next values generated by the generation seed 
    - Enemy dying right after dealing dmg did not give you hp bonus
    - Reading enemies' abilities/curses in keyboard mode was sometimes done in the wrong order
> New features:
    -Full keyboard control support (being tested so there might be bugs)

Took a very long break from game development and improved a lot my skills in music production. I'm planning to rework all the music and sounds, and add more of them to the game in the v13, along with some new cards and enemies.

The 3rd stage might come up later in v15-v16 when I add at least half of the enemies, cards, and mystery glades. New mystery glades to the first 2 stages will be added later when I add new mechanics to the game.

I also plan on checking out how to upload this game on Steam later after the 3rd stage is 100% done.

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